Tuesday, May 28th, 2013 by Margarete Kitel
This year the Maxon User Meeting will take place in Cologne and in Munich. The event comprises numerous making-of presentations of student projects and commercial film and tv productions that deliver insight into production processes with CINEMA 4D. You can also attend workshops. There you have the opportunity to try out operational procedures with CINEMA 4D yourself and take part in a subsequent discussion with experts and other visitors.
14.06.13, Cologne, Mediapark
05.07.13, München, Haus der bayrischen Wirtschaft
For more information about th event and for registration, check out the homepage:
Friday, May 24th, 2013 by Margarete Kitel
A new showreel of the fast and high quality rendering framework has been published. The rendering system, developed by Solid Angle is optimized for the requirements of visual effects and animation. By now many visual effects studios utilize the advantage and work with the Arnold Renderer. You will soon be able to use the Arnold Renderer on RebusFarm.
See yourself and check out the Arnold Showreel 2013:
Wednesday, May 22th, 2013 by Margarete Kitel
A pioneer in the field of animation and special effects recently passed away with 92 years. He was an important person for the Science Fiction development.
The film King Kong that he saw with 13 years inspired and fascinated him. The special effects in the film that were made by Willis O'Brian captivated him. He started to create his own figurines and practiced the stop-motion technique at a young age. He got in touch with Willis O'Brian who tought him.
Willis O'Brian employed Ray Harryhausen as his assistant for the production of Mighty Joe Young. He studied gorillas at the zoo to make the movements look more realistic. Willis O'Brian employed Ray Harryhausen as his assistant for the production of Mighty Joe Young. He studied gorillas at the zoo to make the movements look more realistic. In the course of time he optimized the stop-motion technique and collaborated on a lot of famous film productions.
His creatures in popular films like “The 7th Voyage of Sinbad”, “Clash of the Titans“ or „Jason and the Argonauts“ have inspired a lot of famous directors and special effect artists, and still do. In contrast to today's computer animation technique, Ray Harryhausen worked with small movable figurines and brought them to life with stop-motion technique.
You can read more about the technique and biography of the VFX and animation artist on the official website:
Ray Harryhausens career in pictures:
Tim Burton, a famous film director meets Ray Harryhausen. They are talking about the career of Ray Harryhausen, the animation technique and his impressions:
Monday, May 20th, 2013 by Margarete Kitel
Autodesk recently released its latest version of 3ds Max that comes with a couple of great new features that offer new opportunities for creating 3D scenes.
Apart from the improved viewport system the improvements include an advanced Particle Flow System that helps to create more complex and realistic particle simulations with a simple operation in less time.
The Perspective Match Tool simplifies combining a 2d photograph with 3d objects. You can easily set up the camera views in your scene to match the perspective of the background.
A great feature is the Populate crowd animation. This tool provides you with the opportunity to bring your 3D scene to life. You can easily create crowds in background situations, that are moving along a path or are situated in idle areas.
Another neat feature is using vector graphics for maps on materials. This guarantees a high quality of the textures no matter how much the object is zoomed in. It is possible to create textures that change over time with the PDF support that includes animated page transitions.
For more information of the new features in 3ds Max 2014 you can check out the Autodesk website:
Thursday, May 2th, 2013 by Margarete Kitel
RebusFarm is searching for a 3D artist whose work we will promote on the RebusFarm websites and newsletter for a whole month. You can participate easily: Just visit our facebook page, upload one of your self-made 3D images and send us your email address as personal message. We'll choose the best image and will contact the winner.
The promotion will run for 5 months and each month we will choose another winner.
The first deadline is May 26th.
Take your chance and promote yourself on RebusFarm!
Tuesday, April 9th. 2013 by Margarete Kitel
Now we present you the three winners, who have the most peculiar desks:
The third place goes to Matteo Curzi, who has a really extraordinary workplace, but have a look yourself! He receives 200 Renderpoints that he can use on RebusFarm.
Second place goes to Pedro Conti. This is the second time that he won in one of our contests. He is the winner of our last "Rebusfarm Open 3D Award" contest in the category Shortfilm. His prize for the second place in the "Show us your desk" competition is 500 Renderpoints.
And finally the first place goes to Varjan Yurtgulu, it looks like somebody is working hard on this place!
His prize: 1000 Renderpoints
Congratulations to our winners and thanks to all participants!
Monday, July 1st, 2013 by Margarete Kitel
Autodesk released the Service Pack 1 for 3ds Max 2014 and for the Design version as well, both of which include a lot of bug fixes. You can download the Service Pack from the Autodesk page here.
Our render farm already installed the new service pack, so that you can render on RebusFarm without any problems.
Wednesday, December 12th, 2012 by Margarete Kitel
The Rebusfarm Open 3D Award is now closed. Thanks to all for the great participation!
Here we present you the winners of each category:
Congratulations to our winners!
Monday, October 1th, 2012 by Margarete Kitel
RebusFarm is organizing the Open 3D Award 2013! You can win “jury-prizes” and “community-prizes” in 5 different categories . We will choose the jury-prize winners in each category together with our sponsors. But also the community has the opportunity to vote for his favorite by awarding stars. In each category the community chooses a winner who will receive a “community-prize”.
The main category is the short film. The winner of the “jury-prize” in this category receives a lifetime Maxwell Render License.
Here are the categories:
We are looking forward to seeing your 3D work!
Monday, March 19th, 2012 by Ralph Huchtemann
RUIN has been 100% rendered at RebusFarm in 2012 by Los Angeles-based Oddball Animation studio, with most of the modeling and animation done by Wes Ball.
Rendering and Modelling: modo
FUNK BLASTER is a music video of KOAN Sound, a British dubstep group, directed by Los Angeles-based artist and filmmaker Scott Pagano.
Software: Maya and V-Ray