AOTY 2017
© Piotr Lutarewicz
© Narrative Studio
© Julien Accettola
© Daniel Karner
© Milivoj Popovic
© Farid Ghanbari
© Mateusz Adamski
© Daniel Wichterich
© Harun Kaymaz
© Miloš Belanec
© Mickael Riciotti
© Deniz Atli

 

 

Congratulations to our winner!

The decision wasn't an easy one but our jury managed to find the winner amongst the winners! Congratulations to Mateusz Adamski, our 3D Artist of the Year 2017! He convinced our jury with his lovely short 'Her', a visual love letter to his girlfriend.

A huge thank you goes out to all participants of the 3D Artist of the Month contest and an even bigger one to our twelve winners of 2017! It was a pleasure to do the interviews with you and to read all those unique stories about your ways of working in the cg industry and your passion behind it. Keep the good work up and we're looking forward to stunning entries for the upcoming year. New submissions will be published in our gallery on January 2nd, so stay tuned for that!

 


Prizes



The winner receives 500 RenderPoints worth 500€ to explore our massive computing power of 5000 CPUs through the cloud.





The winning picture will be featured on the back cover of 3D Artist magazine!





The winner will be featured in an article on CGSociety!





The winning picture will be featured on the back cover of 3D World magazine!




Gallery

© Piotr Lutarewicz
© Narrative Studio
© Julien Accettola
© Daniel Karner
© Milivoj Popovic
© Farid Ghanbari
© Mateusz Adamski
© Daniel Wichterich
© Harun Kaymaz
© Miloš Belanec
© Mickael Riciotti
© Deniz Atli

Artists

Piotr Lutarewicz

Piotr Lutarewicz
January 2017

"It worries me, that a lot of temporary buildings resemble this architecture. Large and repeatable buildings, basically causing inhuman living conditions."

> Read the full interview

Narrative Studio

Narrative Studio
February 2017

"It was important to me that the image had many focal points, multiple stories and clusters of activity as a city is a kaleidoscope of countless experiences."

> Read the full interview


Julien Accettola
March 2017

"The idea of a cute but terrifying small monster just attracted me immediately. I wanted to place it in a basic 3D environment which was completely new to me."

> Read the full interview

Daniel Karner

Daniel Karner
April 2017

"Growing up, I had this exact IBM-AT model with a PS/2 monitor, although I never owned that many games nor the MT-32 synthesizer."

> Read the full interview

Milivoj Popovic

Milivoj Popovic
May 2017

"If you can challenge the viewer and his perception, even convey deeper ideas and truths, then that, for me, is true art."

> Read the full interview

Farid Ghanbari

Farid Ghanbari
June 2017

"The empty frame is basically a projection screen for the viewer, meant to spark their imagination."

> Read the full interview

Mateusz Adamski

Mateusz Adamski
July 2017

"As a huge fan of Scandinavian interior design, the theme was clear to me early on, visually speaking. But, I wanted to create something completely different from anything I’d done in the past!” "

> Read the full interview

Daniel Wichterich

Daniel Wichterich
August 2017

"Of course it's hard to compete with big budget productions, but more important to us is to enjoy the creative freedom in exploring different forms of art direction."

> Read the full interview

Harun Kaymaz

Harun Kaymaz
September 2017

The placement of what at first glance appear to be random objects not only constitutes overall composition, it also helps adding personality to a room.

> Read the full interview

Miloš Belanec

Miloš Belanec
October 2017

"I’ve always been fascinated by old trains and planes. To me, they’re these giant, powerful pieces of metal machinery that, at the same time, indicate the passing of time in a peculiar way."

> Read the full interview

Mickael Riciotti

Mickael Riciotti
November 2017

“I thought a female CG character would be a good starting point but wasn't too keen on modeling yet another busty, blond girl."

> Read the full interview

Deniz Atli

Deniz Atli
December 2017

“I always try to lose myself within the scene, to envision not only what it looks like, but what it would feel like to actually live in that particular environment."

> Read the full interview

 

Jury

We're very happy to introduce to you our high-class RebusFarm 3D Artist of the Year 2017 jury! With their expertise in the 3D industry, they will take a close look at all our winners and elect the winner of the year, who will be announced at the end of December.

 

Manny Fragelus
CGSociety

Manny Fragelus is founder and program director of CGMA and CGWorkshops. Besides leading the academic direction for both schools Manny is also the host of the popular webinar series "Industry Sessions" for CGSociety's CGS-TV. This series gives participants the opportunity to interact directly with some of the best artists in the industry, ranging from the entire character art team from Naughty Dog to a panel with some of the best FX artists from Blizzard, MPC and ILM. Manny has over 17 years of experience working in the games, films and animation industry. His recent job was modeling lead at Dreamworks Feature Animation for the last 11 years.

Jeff Mottle
CGarchitect

Jeff Mottle is the founder of CGarchitect Digital Media Corporation, the leading online magazine and user community for architectural visualization professionals. He also co-founded the CGschool, that caters exclusively to architectural visualization professionals. Having worked in the industry since 1996, Jeff has been involved in developing and speaking at conferences around the world. He is immersed in many areas of the industry and actively pursues initiatives that help promote the growth of the field, including CGarchitect's yearly Architectural Visualization competition and 3D Awards.

Rob Redman
Pariah Studios & 3D World

Rob Redman is editor at 3D World magazine and he is creative director at a boutique animation and vfx studio in the UK called Pariah Studios, working across TV, print and film. The studio has worked on projects for the music industry, international technology brands and governments. While not in the studio Rob can be found presenting at events from Siggraph and FMX to THU TV, or running training courses. His background in photography lends itself to his love for realistic rendering and building physically based material.

Ralph Huchtemann
RebusFarm

Ralph, who originally completed a degree in mechanical engineering at RWTH Aachen, started in the 3D business in 1995 by founding the 3D animation company RebusMedia and working as a successful 3D artist. During that time he produced hundreds of animations and visualizations for B2B communication and commercials. About ten years later Ralph founded RebusFarm to solve the problem of lacking computer power that 3D artists are experiencing in general. He started with a clear vision of how to approach the issue.

Carrie Mok
3D Artist

Carrie is editor of 3D Artist magazine, one of the top publications in the world for CG tutorials, behind-the-scenes access on the tools and technology behind the biggest movies and games, and industry insight. She has been working on the magazine since 2015, interviewing key industry figures in VFX, animation and games from ILM, MPC, Double Negative, Epic Games and more, and bringing the spotlight to the inspiring art and techniques of professional artists.

Rusko Ruskov
VP Production and Delivery, Chaos Group

Rusko Ruskov is an industry renowned expert on 3D visualization with over 10 years of professional experience in rendering, movie and broadcast media VFX, automotive, product and character design. He leads Chaos Group’s 3D visualization team and is responsible for the product’s performance excellence of V-Ray since its early days. 3D artist with great passion for innovative technologies that blur the line between reality and art, Rusko has been a guest speaker at industry conferences such as Siggraph, Siggraph Asia, FMX, Animago, CG Event, and has juried at many rigorous and renowned CG competitions.

Bozhidar Stoyanov
CG Specialist, Chaos Group

Bozhidar joined Chaos Group's 3D team in 2014, after a brief career as a freelance modeler. Since then he has been producing 3D content that tests and showcases the various capabilities of V-Ray on all the supported platforms. His interests in computer graphics expand all the way from architectural visualization to VFX and he is currently finishing his BA in Graphic Design.

Cookies erleichtern die Bereitstellung unserer Dienste. Mit der Nutzung unserer Dienste erklären Sie sich damit einverstanden, dass wir Cookies verwenden.
Weitere Informationen Ok